Sunday, September 7, 2014

[Sunday Spotlight] Two Rifts® Blogs/Post Themes I Recommend

This post is cross-posted with my other blog, The Semi-Retired Gamer.

I think it is fair to say there seems to be a shortage of blogs devoted to the game lines of Palladium Books®. I am sure part of that is some feel a little intimidated by their internet policy and do not want to get it wrong on their blog.  Most of the blogs I have found have been dormant for some time.  Some of them have some really good content so it is unfortunate that they are no longer updated.  I do follow two blogs that are either devoted to a product of Palladium Books® or has posts devoted to one or more of their game lines.

Stabilizing Rifts® is a blog fully devoted to the game of Rifts®.  The stated mission is to "cut away the stupid stuff, and follow through on the rest to their logical conclusions.".  I find it very interesting reading.  Some of the posts series include Playing a Coalition Campaign, Playing a Magic-User in Rifts®, Playing a Psychic in Rifts®, and more.  These posts tend to take a good long look at the subject and provide practical information for use in your games.

101 Days of Rifts® is a series of posts at Places to Go, People to Be that is focusing on Rifts® for the next 101 days of posting.  The posting just started and is not scheduled to end sometime towards the end of December.  It is cool to read the author reminiscence about old games, articles in The Rifter®, developing house rules, and his Rifts® Laramie campaign.  There are also posts about other games at this blog.

Now that I have shown you some Rifts® links, what can you recommend to me?

Rifts®, The Rifter®, RECON®, Splicers®, Palladium Books®, The Palladium Fantasy Role-Playing Game®, Phase World®, Nightbane®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars® and After the Bomb® are Registered Trademarks of Palladium Books Inc. RPG Tactics™, Beyond the Supernatural, Chaos Earth, Coalition States, Dead Reign, Heroes Unlimited, Ninjas & Superspies, Minion War, Mysteries of Magic, SAMAS, Thundercloud Galaxy, Three Galaxies, Vampire Kingdoms, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.

Robotech® and Robotech® The Shadow Chronicles® are Registered Trademarks of Harmony Gold USA, Inc.

Friday, April 18, 2014

[ALL GAMES] Alternate Attribute Generation

I am currently working on the second draft of my Dead Reign article.  I am not quite happy with the fiction attached to the article but it is getting closer.  In the meantime, here is a post about a alternate die-rolling method for attribute generation in all of the Palladium Books® games using their house system.

Random attribute generation has been around since the earliest days of the role-playing hobby.  As new games have been released over the years new methods of attribute generation have been devised.  Some games have used a point-buy method, other games have used an assignment method, some other games have used a combination of points plus dice, and there are others I probably do not even know of.

I usually prefer randomly rolled attributes over a point-buy distribution for several reasons.  First, the vast majority of the role-playing games I got into growing up used attribute generation by rolling dice.  I am just accustomed to it because I have used it the most.  Second, most of the point-buy games I have tinkered with use the points for everything from attributes to powers to contacts to whatever other options might be available.  Sometimes it feels like too many options because I can not seem to focus on each area as I am working on them.  I have a bad habit of being concerned about spending points on one spot may keep me from doing what I want in another.  Third, I like the "you're stuck with what you got" aspect of randomly rolled attributes.

My favorite randomly rolled attribute generation method has always been the one used by Palladium Books® in their games. I remember the thrill of rolling 3D6 and hoping that I would get a result from 16 to 18 so I could roll another D6 to add to the score.  If I got really lucky then that single die would come up another "6" so I could roll yet again!  I always liked the chance to possibly roll an extraordinary score during the attribute generation portion of character creation.  The only thing I wanted to change about the process was devising a method to do it all in one roll per attribute.

I have tinkered with the attribute system off and on for several years.  I was brainstorming ideas for my blogs and then a new die-rolling method came to me.  It is so simple to use and implement that I would be shocked to find out that no one else has ever used it.  This method will produce the exact same results and I would imagine that most anyone that has been gaming for a while has the different dice to make it happen.  I have provided two options to pick from when implementing this change.

5 Dice, 3 Colors: To use this method you need 5 six-sided dice - three of a matching color, one of another color, and one more of a different color.  Obviously the three matching dice are still used for the initial roll; if you roll a 15 or less then you do not have to mess with the other dice at all. You should make sure to designate which color is the second roll and which is the third before rolling.  These two dice are used - or not used - exactly as the extra rolls in the official rules.

For example, you could use dice that are red, white, and blue to roll for attributes - the 3 red dice will count for the initial roll while the white die will represent the first bonus roll and the blue die will represent the second roll.  You roll the five dice and get 16 (red), 4 (white), and 2 (blue) as the result. The score for that attribute is 20 because 16 (red) and 4 (white) are the only two results used.             

5 Dice, 3 Sizes: This method works exactly like the one detailed above but the only differences are that the dice are of different sizes and the three dice used for the initial roll must be the same size.



Rifts®, The Rifter®, RECON®, Splicers®, Palladium Books®, The Palladium Fantasy Role-Playing Game®, Phase World®, Nightbane®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars® and After the Bomb® are Registered Trademarks of Palladium Books Inc. RPG Tactics™, Beyond the Supernatural, Chaos Earth, Coalition States, Dead Reign, Heroes Unlimited, Ninjas & Superspies, Minion War, Mysteries of Magic, SAMAS, Thundercloud Galaxy, Three Galaxies, Vampire Kingdoms, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.

Robotech® and Robotech® The Shadow Chronicles® are Registered Trademarks of Harmony Gold USA, Inc.


  

Sunday, March 16, 2014

Teaser 1: Intro Text

I am nearing completion of the first draft of first article I will post here.  This isn't much but I thought I would post up a little bit of a teaser for anyone waiting for content here.  Keep in mind, this is from the original draft and will most likely see some sort of revision before being posted.

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“I remember when this whole mess started up almost a year ago.  There were reports coming in on the news about a case of cannibalism or some sort of ritual murder.  At first, it was just one report and then more stories started circulating on the news. A short time later the reports started getting even weirder. 

The reports started sounding like something out of a horror movie.  People were saying that people were getting bit and then coming back to life after they died – ZOMBIES!  As I heard more of these reports I couldn't help but think it was all a bunch of bullshit.  I mean, c’mon, everybody knows the media likes to hype up these stories to get all of the idiots out there glued to the damn boob tube.  I swore it was a practical joke by some college kids that just got way out of hand.  It had to be, right?

It didn't take long for me to find out just how wrong I was about this whole situation."

To be continued....

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There it is.  If it wasn't for real life commitments this whole process would be much quicker but hopefully this little teaser will go a little ways toward satisfying some curiosity out there.  I will be posting more ASAP.
 

Sunday, February 23, 2014

Seeking Contributors & Guest Posters

I have a handful of Dead Reign resources that I am currently developing.  In the continuing effort to support the rest of the lesser supported game lines I need help with gathering resources.  What is your favorite game from Palladium Books?  Would you be interested in making your house rules or another resource available to other players?  Would you like to see more support for Splicers®, Palladium Fantasy Role-Playing Game®, Systems Failure, or any of their other games?  The solution is simple - write it yourself!  We can post it up here for others to use and we can create an online fan area that is maintained and added to by the fans of the games themselves.  Can you help?

I am not too picky about the content.  I can not take Robotech® material due to it being a licensed property and I would prefer to avoid getting overloaded with RIFTS® material because I feel that it has enough support.  Other than that, all I ask is that the material comply with the Palladium Books internet policy and all applicable laws.  It is really that simple.  I look forward to seeing what you have to offer...


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Rifts®, The Rifter®, RECON®, Splicers®, Palladium Books®, The Palladium Fantasy Role-Playing Game®, Phase World®, Nightbane®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars® and After the Bomb® are Registered Trademarks of Palladium Books Inc. RPG Tactics™, Beyond the Supernatural, Chaos Earth, Coalition States, Dead Reign, Heroes Unlimited, Ninjas & Superspies, Minion War, Mysteries of Magic, SAMAS, Thundercloud Galaxy, Three Galaxies, Vampire Kingdoms, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.

Robotech® and Robotech® The Shadow Chronicles® are Registered Trademarks of Harmony Gold USA, Inc.


Saturday, February 22, 2014

It Has Begun...

Welcome to A Megaversal® Miscellany, a blog dedicated - at the moment - to the Dead Reign game by Palladium Books.  Some of you reading this may be familiar with my other blog, The Semi-Retired Gamer, and are probably wondering why I started another blog?  The answer is quite simple - I think there is a shortage of blogs devoted to the Palladium products so I wanted to make one.  I am sure that some of you are wondering why I named this blog A Megaversal® Miscellany when it is dedicated to the Dead Reign game.  I am planning for the future when I hopefully branch out and have content for more of their games; I would like to avoid the big seller at this point because it has plenty of fan sites.  Secondly, I just could not come up with a good name for a Dead Reign blog at the moment, either.

When the content here changes I will update the legal notice at the bottom of the page to reflect that.

What can you expect to find here?  For the moment, it should be just material for Dead Reign such as house rules, zombie variants, new zombie aberrations, campaign chronicles, and new O.C.C.s just to give several examples.  If it can be used in a Dead Reign campaign, then it could possibly be here.  Better yet - here is a question for anyone reading this - what would YOU like to see here?  I am open to ideas and suggestions from all sources.  I am very much open to adding contributors or hosting guest posters in the future so they can share their ideas or resources on this blog.  Feel free to comment below with suggestions.

What can you expect to not find here? Simply put, nothing that violates copyright law, Palladium Books internet policy, or anything questionable from a legal standpoint. 

If something of that nature is accidentally or mistakenly posted here, feel free to point it out so the appropriate course of action can be taken.